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Trem~Chart: Aliens 1/2

By sunburn on Thu, 02/19/2009 - 5:26pm

2 Comments
Made this guide with the artwork i was going to supply for an eventual wiki,
so there's not much "tips" in this guide, it's more about getting infos.

I left out a few things that could've been there; attack speed rate, alien's size, attacks reach and damages to human buildings... So maybe later we'll see Smiling

Most of the numbers in those charts were tested ingame, if you want to know about the "know how" of these numbers take a look at this excellent guide from Ender: 4 - The Tremulous.h File

The guide is divided in two for size and better loading.
You can reach part two of this guide here:

Trem~Chart: Aliens 2/2

Enjoy!

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The Granger

The granger is the basic class of builder for the aliens.

Very slow and defenseless, the granger can definitely use some coverage from is teammates when building and moving base.







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The Advanced Granger

This advanced version of the granger, is faster and has the ability to wallwalk. Enabling him to build structures on walls and ceilings.

Though this granger can cause damages and kill humans, these attacks are meant for defending himself and the alien base.







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The Dretch

This is the basic class of fighter for the aliens.

Don't let is size fool you, because with is speed, wallwalk and powerful headbite, the dretch can be one lethal foe.






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The Basilisk

Often overlooked, but when wield by a player who mastered this alien, it can be a nightmare for the humans. With the wallwalking and the grab, he can take down most solo-rusher from the humans and force them to rush in groups.



*Note that the grab is the key feature for this alien class,
it enable him to seize the human soldier, making him unable to escape.



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The Advanced Basilisk

This advanced version of the basilisk uses the same tactics as its lower form.

Players usually evolves to this class, not for the special gas attack, but for the extra health and better regeneration rate.





*Note that the gas attack also as a "disorientation" effect with the damages.


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There's about a 100% chance that i made a mistake somewhere in this guide, so if you see one,
move closer to your screen, i mean very close.. and stare at my mistake for about 5 minutes.. It will eventually go away Eye-wink

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Zemmi's picture
Zemmi @ Thu, 02/19/2009 - 6:42pm · #1962 These are quite cool. I love the pictures Laughing out loud
K13PTo's picture
K13PTo @ Thu, 02/19/2009 - 9:57pm · #1981 That's pretty good.

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