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QuickStart Trem 1.2-gpp

By sunburn on Sat, 03/13/2010 - 9:32am

4 Comments


*Read this before you start throwing away your autogen and config files!!!


I made this guide so people can have an easier transition from 1.1 toward 1.2 beta.

This is not about listing the changes made to the game, it's just a few basic tips and heads up. The main idea is to help the players fix their setup quicker, so that they can play, learn and evaluate the beta, based on the gameplay and not by being bugged by a toggled key or not having their good old binds.





To start, the 1.2 beta release creates a new \Tremulous folder on your machine. This is important to know, because the gpp folder in it, is where you'll find your new autogen and where you'll need to copy&paste your config files to.

For windows, the location of the new \Tremulous folder should be there:

C:\Documents and Settings\ youraccount \Application Data\Tremulous

If you're using a different os and want to find the location of the folder,a quick and easy trick, is to launch the 1.2 beta game, to open the console and to make a condump named scoobydoo



Then all you have to do, is search your computer for scoobydoo. It should give you the location of the file, showing you also the path to your new \Tremulous folder.

(Here's a pic to give you an idea of it's content.)


Note: If you don't see it, you might want to enable the view hidden files on your computer and try again.





Once you have found your new /tremulous folder, you can copy&paste your autoexec and config files to the gpp folder and start working on adapting your old binds for the 1.2beta and creating new ones.

Why should you move your files to the new folder?, simply because by copy&pasting them, it means that your binds for 1.1 in your old /tremulous folder will remain unimpaired, in case you want to play a few games of 1.1 once in awhile.

Most of the bind's changes are mentioned below, but first a few words about a tiny bug i've experienced while remaking my binds.

It seemed that for some reason, either my autogen was not renewing itself or that the game wasn't reading/executing my autoexec at the game's start up.

So basically any changes made in my config files weren't taking effect.
The way i found to correct this, was to launch trem 1.2beta, open the console, to type /unbindall and then to type /exec autoexec. The changes to my binds and setup were then working.



Note: Make sure you have all your binds covered in your config files or back up the autogen before trying this!!!!





cg_wwtoggle & cg_sprinttoggle

Here too, with the wallwalking and the sprinting toggle there is a tiny bug.The game doesn't seem to acknowledge the setting written in the autogen or in an autoexec file, unless it is toggled in the game when it is launched.

Basically, you may open the esc/options/move ingame and change the settings for those two, but when you'll close the game, it wont have registered your choices



Unless you don't mind reseting this by hand each time you start the game, i've managed a simple trick to go around that problem.

First, you have to write this in your autoexec;

cg_wwtoggle 0
cg_sprinttoggle 0


Then, all you have to do, is to modify your team selecting binds like this;

bind a "team aliens; cg_wwtoggle 1"
bind h "team humans; cg_sprinttoggle 1"


If you have specific config files for each teams, it would look like this;

bind a "team aliens; cg_wwtoggle 1; exec 1ALIEN.cfg"
bind h "team humans; cg_sprinttoggle 1; exec 1HUMAN.cfg"


And also if you decide to "Auto select" a team, it would look like this;

bind pause "team autoteam; cg_wwtoggle 1; cg_sprinttoggle 1"

With those it will reset the toggles for wallwallking and sprinting by itself whenever you join a team to play.





+boost is now +button8

This one is not to hard to fix, you just replace +boost for +button8
in the bind for your sprinting key.

ex:
bind x "+boost" Becomes bind x "+button8"

It is the same if in addition, you have binded the sprint with your directional ASD or Arrow keys.

bind a "+moveleft; +button8"
bind s "+back; +button8"
bind d "+moveright; +button8"


Note: the toggle should be set to 0, if you want to use the sprint with your directional keys and also watch out not to burn all your stamina with this.





Dodge

After a few trial, i found that for me the most natural place for that new feature, was with the jumping key. Allready used to my keyboard/binds config from trem 1.1, all my binds were allready covering my good reachable keys...

Also, to be honest, before the dodge was binded with my jump key, i was always forgetting about it and was using the dodge only 25% of the time.. i guess having to reach for another key, in combat, wasn't getting in

bind mouse2 "+button6; +moveup"

About 80% of the time when you need to jump sideways or backward, it is to "dodge"



Another interesting thing about the dodge, is that you can combine it with a "circlejump" and gain more distance for the same spent of stamina Eye-wink





Maps

cl_allowdownload 1

First thing you'll notice when starting to play trem gpp, is that you keep downloading maps, and slowly... this why you need to set your "cl_allowdownload" to 1.

Its not that big of a problem, but if you allready have maps on your machine.. you might want to copy/paste your maps downloaded in the /base folder created by TJW's backport to your new /base folder.





Alien crosshair

You can select the alien crosshair in the options menu like this;



Using the menu, doesn't make the choice permanent..
you'll have to toggle that setting each time you launch tremulous.

To make it permanent, not having to toggle it each time you play, you just have to write this in your autoexec;

cg_drawcrosshair 2

And there you go;






kp_star

kp_* got changed to kp_star

so this is just a small hint if you can't figure out why your bind doesn't work on that key anymore.




That's it, hope this was helpful to some, now i just wish that this guide will be useless soon with the release of tremulous 1.2 Smiling
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Asvarox's picture
Asvarox @ Sat, 03/13/2010 - 10:34am · #3607 The wallwalk/sprint toggle bug is already fixed in SVN, you can find unofficially released fixed client here http://lakitu.mercenariesguild.net/temp/gpp/

As for dodge, I have it under shift key, and sprint toggle under z key and it seems to work pretty well Smiling
sunburn's picture
sunburn @ Sat, 03/13/2010 - 10:58am · #3608 Good to know ty Smiling
Fallen-'s picture
Fallen- @ Sun, 03/14/2010 - 9:56pm · #3611 Whats the SVN to get the source? I'm using the 64 bit linux client on my Ubuntu. Is working ok, but I got no SMP. Does SMP work on the new gpp?
Fallen-'s picture
Fallen- @ Sun, 03/14/2010 - 9:57pm · #3612 BTW Great post! Thank you!

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