By ghostshell on Wed, 02/08/2012 - 12:16pm
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OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality.
You will still need the original game data to play OpenMW. OpenMW will run on Windows, Mac OS X and Linux.To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:
- be a full featured reimplementation of Morrowind
- run natively on Windows, Linux and MacOS X
- support all existing content, including Tribunal, Bloodmoon and all user created mods
- allow much greater modability: change game rules, create new spell effects, etc through scripting.
- fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
- improve the interface and journal system
- (possibly) improve game mechanics, physics, combat and AI
- (possibly) support multiplayer at some point
- (possibly) improve graphics to use more modern hardware
OpenMW is released under the GNU General Public License version 3 and is coded in C++. It also builds on various other open source tools, most notably OGRE for graphics.
At this point in time we are looking for active developers to help us achieve our 1.0 goal of having a bug free Morrowind that natively runs on Windows, OS X, and Linux. Non-developers can help by installing OpenMW and identifying bugs.
Join us over at our site for the latest version, news, and discussions.
Website: http://openmw.org/
Forum: http://openmw.org/forum/
Wiki: http://openmw.org/wiki/index.php?title=Main_Page