Review
Socom is a slow-paced, third-person military shooter on the PSP. The action in this game may be slow-paced, like earlier Ghost Recon and Rainbow Six games, but it still manages to be very epic and intense. You play as the commander in a squad of two people. You are Sandman, your brother in arms can be chosen between three characters: Bronco, Wraith and Lonestar. You can customize theirs and your own set-up before every mission. The game doesn't continue in a linear fashion, except for the first mission, you're free to choose which mission you want to do. Completing secondary objectives earns you Command Equity. CE is used to buy new weapons & gear, or new outfits to customize you multiplayer character. Doing other things such as rescuing hostages, restraining villagers and enemies will earn you Local Influence. LI is used by giving you more information about your next missions. This entire system works surprisingly well and will have you returning to missions again to see if you can complete all objectives and so on. The graphics in this game are quite good, they aren't a big upgrade from the first Fireteam Bravo, but they are on par with most PS2 games. The controls in-game also work surprisingly well. Their are a few issues here and their but the learning curve is quite low. Now for the biggest selling-point of the game, the multiplayer. The game allows 16 player deathmatches. But it isn't limited to just deathmatch, there are multiple, fun, game modes. Fireteam Bravo 2 supports clans, leaderboards and even voice chat! Games play well with minimal, if any, lag. There are a few hackers here and there
but the entire system works so well that you can look past all of it.
Though this is a fantastic game, there a few problems. Probably the most prominent are the controls. Though they've been done incredibly well, the lack of a second analog stick hurts the game quite badly. Basically, you are stuck looking only side to side, you can zoom in, or go into free-aim, but then the view switches to the control stick, so you have to hold L1 to temporarily switch movement back to the nub. You'll probably end up using the lock-on button, which works okay, but might feel like cheating to you. Another problem is the graphics, which by no means are bad, but just, par. Don't expect any really flashy moments, the game looks good enough, but I'm sure they could have been at least a bit better. Or maybe not, it is possible that Zipper was straining to fit the game onto a UMD. Most enemies in the game look exactly the same, mostly because they are. There aren't that much enemy types to study in Socom, but who cares?!? Shoot first ask questions later, right? A live terrorist is a bad terrorist. Looking past these problems, SOCOM US Navy SEALS Fireteam Bravo 2 is a game that is definetly worth your investment!
but the entire system works so well that you can look past all of it.
Though this is a fantastic game, there a few problems. Probably the most prominent are the controls. Though they've been done incredibly well, the lack of a second analog stick hurts the game quite badly. Basically, you are stuck looking only side to side, you can zoom in, or go into free-aim, but then the view switches to the control stick, so you have to hold L1 to temporarily switch movement back to the nub. You'll probably end up using the lock-on button, which works okay, but might feel like cheating to you. Another problem is the graphics, which by no means are bad, but just, par. Don't expect any really flashy moments, the game looks good enough, but I'm sure they could have been at least a bit better. Or maybe not, it is possible that Zipper was straining to fit the game onto a UMD. Most enemies in the game look exactly the same, mostly because they are. There aren't that much enemy types to study in Socom, but who cares?!? Shoot first ask questions later, right? A live terrorist is a bad terrorist. Looking past these problems, SOCOM US Navy SEALS Fireteam Bravo 2 is a game that is definetly worth your investment!
